![]() For one, the grey dice with blue and red pips are a poor choice when high contrast should be the #1 consideration. Rules don't often get a lot of attention in reviews, but for the focus Catan puts on the new gamer, Mayfair Games did that crowd a huge favor by including a comprehensive 1-page quick-start instruction.Īll things considered, the components and artwork of Star Trek Catan are a strong point, but the game is not without its minor flaws. The outposts, with their add-on starbase domes, are a great visual upgrade from Catan's settlement and city components. Hello Starship Enterprise! With each player getting 15 miniature plastic starships in their color, you'll be seeing Enterprise all over the place. 2 Special Cards ("Longest Supply Run" and "Largest Starfleet").10 Support Cards (Kirk, Spock, McCoy, Sulu, Chekov, Uhura, Scotty, Chapel, Rand & Sarek).95 Resource Cards (19 each of Dilithium, Tritanium, Oxygen, Food & Water).19 hexagonal "Sector Tiles" and 6 Frame Pieces. ![]() ![]() Had it not, this would have been a serious misstep. Again, these actions are not incredibly deep or meaningful, but you can tell that significant thought has gone into the assignment of abilities. Here, you'll see that Scotty helps you convert Dilithium and Sulu helps with navigation, so everything lines up well. The only chance for thematic play is in the character-based support cards. Why do all four players represent competing factions of a usually peaceful Federation? Why do they employ the help of a Klingon hired gun every time they roll a 7? The use of theme in Star Trek Catan is by no means a deal-breaker, but it does bring up the occasional odd question.
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